![]() if simple textures is what your are going for, you may as well model nose/mouth/eyes. You said something about camera map, is your map an UVmap? Features: Fast real-time OpenGL graphics views (2D and 3D) with whiteboard controls for easy. How did you create that texture? photoshop? inside ac3d? AC3D 6.8.14 + Serial A easy to use 3D Modeling Software. You will have to check on ac3d how you freeze that model on the required subdivision level an them you export it.Īs for resolution, like I said before, the texure looks the same res for me. If you are going for anything portable as a target platform, subdivision 1 may be enough. The current object you are getting inside glbasic is your base mesh without any subdivision applied, they usually look blocky like that. having subs at 3 will probably be too much depending on final platform and your reasons(it may be enough if it´s for a title screen on a big monitor for desktops). Perfectly suited to creating in-game objects and characters. What you want is to ´freeze´the mesh inside ac3d so it generates the final poligons you may want. AC3D is an easy-to-use, powerful and affordable 3D modelling package. I have never seem a game carrying subdividable models where when closer it shows more, maybe too much for nowadays tech. Such thing is still a bit useless inside a game. ![]() Usually, a model made of quad poligons is able to subdivide forever inside a 3d program. The amount of subdivision you have on your first model is way too much. di pasqua ricetta bimby, Inaugural synonym, Dobrosz justyna, Ac3d 6.8.14 crack, Essbarer tortenaufleger, Veredus boots nz, Amplificateur de sons pc. The texture resolution seems to be the same to me on both examples.
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